Skip to main content

Comic Book Review - Mamo #2

Rob reviews Mamo #2...



Mamo is that rare breed of comic that captures the reader from its first page. Whether it be the engrossing story or its gorgeous artwork, Mamo will certainly have something within its pages that'll keep you reading. Last time out I gave Mamo #1 a resounding 10/10 and this time it's very much the same.

The last time we met both Jo and Orla, Milledge began introducing us to their world. It soon turns out that this world is governed by the use of magic, and as such Orla is a powerful - if not a reclusive - witch. We join Jo as she seeks Orla's help in curing her Mother of an apparent curse. While initially reluctant Orla soon decides to help. As the two youngsters travel back to town Orla speaks of her late grandmother - the titular Mamo. Once back at Jo's home, Orla is drawn to the homes attic and comes face to face with a giant moth that she identifies as Mamo!

Issue #2 picks off straight after this revelation. As Mamo's spirit starts to overwhelm Orla, Jo rushes in and saves the young Witch by helping with a protection charm. Now that Mamo's spirit is trapped, Orla muses about what could be the root of Haresden's troubles. Turns out it could indeed be Mamo. 

It soon turns out that due to her Grandmother not receiving a proper burial, she's haunting the places where her bones were scattered. And it's one of these bones that causing both Jo's Mother's infliction and Mamo's presence in the house. As a result Orla then sets out to end the town's troubles, before they end up destroying the town. 

What I like about Mamo is that it had just the right balance of exposition. Milledge does a wonderful job of explaining the past while pushing the current events forward. The conversations that the characters have are each quite deep and meaningful. Both Orla and Jo have plenty of depth to their characters. We get quite a bit of insight into the girls past as Milledge dives into Orla's turbulent relationship with Mamo. On the other hand, we're also shown Jo's upbringing that's full of playful nicknames and a warm family feeling. 

Aside from characters, magic also makes up a chunk of this mystical world. While we're still yet to learn its full origins, we are shown that anyone can potentially harness the power to use this magic. It very much feels like some classic foreshadowing in that we could see another Witch appear before the series end. 

Mamo #2 continues with the same energy that made its opening such a compelling read. Sas Milledge utilises the quiet periods in her story to not only expand its world but to create more mystery. The art is just as incredible as before and every scene leaps straight from the page. Considering too that this is all the work of one talented writer/artist, Sas Milledge is giving us a masterclass in how a solo creator works. I already cannot wait for issue #3! 

Rating 10/10 

Rob Lake - For more comic book and video game chat why not follow Geek Culture Reviews on Twitter and Facebook @GeekCultureRev

Comments

Popular posts from this blog

Crafting the Apocalypse with Kek-W

Rob takes a trip to Deadworld with 2000 AD writer Kek-W… ‘ The Fall of Deadworld: Redemption ’ made its return to the 2000 AD Prog this week. While the battle for Sector 13 and the wider city rumbles on, I spoke to curator of chaos, Kek-W about Deadworld past, and more importantly, its future. Looking back, what first attracted you to writing what’s essentially the Dark Judges origin  story? KW - Well, the first four DREAMS OF DEADWORLD stories that Dave and I did were well received,  so rather than just doing more of the same - stories that showcased the individual Dark Judges - I pitched the idea of telling the back-story of how the four of them destroyed an entire world. How did that happen, how might it work? I figured it was a landscape ripe with dramatic story-telling potential. 'Ripe' being the operative word! (laughs) I also thought it might be interesting to focus in on a ordinary family, to see and experience the collapse of civilization  from their point of view and

Rogue Trooper - Blighty Valley TPB Announced

Garth Ennis takes a journey back to NU-Earth… Today, August 29th marks a pivotal moment in 2000 AD history. Back in 1981, Gerry Findley-Day and Dave Gibbons introduced GI Rogue Trooper. As a Genetic Infantry, Rogue is bred to survive the harsh war-torn environment of NU-Earth. Soon betrayed by his superiors, Rogue is forced to seek his revenge while traversing the dangerous battlefield that NU-Earth has become. With the bio-chip personalities of his former comrades as his only allies, Rogue spent the next few years tracking down the Traitor General.  Fast-forward to today, and 2000 AD have announced that ‘Blighty Valley’  , Garth Ennis and Patrick Goddard’s recent foray into NU-Earth is being released in a trade paperback collection. ‘ Blighty Valley is Rogue’s first regular appearance in 2000 AD in a number of years – a thirteen-part story set at 'Night’s Horizon', the annual event where Nu Earth’s orbit carries it closest to a nearby black hole. The Norts call it Zvartchvinte

Comic Book Review - The Best of 2000 AD Vol. 3

Rob reviews The Best of 2000 AD Vol.3… The ‘Ultimate Mix-Tape’ of 2000 AD’s greatest hits is back for its third volume. Packed with an array of specially curated strips,  The Best of 2000 AD series does its very best in introducing you to the world of Tharg, and his Thrillverse. Much like its predecessors, this volume offers up an enticing mixture of strips and feature that draw across all corners of the wider 2000 AD mythos. While we do get a couple of standard trips to Mega-City 1 with Judge Dredd, series Editor Owen Johnson shows us the anthologies more “Tales of the Unexplained” side as things get a little bizarre.  Personally, this third volume has been my favourite out of the series so far. Not only does it feature a Judge Dredd written by Michael Carroll, we also have the debut of Ian Edginton  and D’Israeli. While you’d think that Johnson would of opted to include the duo’s phenomenal Scarlet Traces, he’s instead swapped the Earth/Mars war for the Atlantic Ocean, as we get a mu