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Showing posts with the label Rob Lake

Resident Evil 3: Nemesis (1999) Review — Why Jill Valentine’s Fight for Survival Still Matters In 2025

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It feels a little surreal to be talking about Resident Evil 3: Nemesis in 2025. Yet thanks to the titles imminent release as part of the PlayStation Plus Classics offering, here we are.  Originally released in 1999 for the PlayStation, this third entry in Capcom’s survival horror juggernaut is now making its way onto the PlayStation Plus Classics Collection, giving players old and new a chance to dive into one of the most memorable chapters in the Resident Evil  franchise.  For some, Resident Evil 3 was “the other” sequel, not quite as celebrated as Resident Evil 2, which had wowed gamers a year earlier with its ambitious dual campaigns and cinematic flair. But for those who stuck with Jill Valentine as she fought her way through a city in chaos, Resident Evil 3 delivered something equally special: a faster-paced, more relentless take on survival horror, with one of gaming’s most iconic villains stalking your every step. In 2025, with modern Resident Evil titles pushing i...

Wuchang: Fallen Feathers PS5 Review – Atmospheric Souls-like Masterpiece [2025]

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A Brutal Yet Beautiful Journey Through a Cursed Empire… First Steps Into the World From the moment Wuchang: Fallen Feathers loads on PS5, the tone is unmistakable. The game greets you with dim skies, decaying towns, and vast mountains that fade into mist. It is set in a land teetering on the edge of collapse, where disease, war, and strange supernatural forces seem to be gnawing at everything. It has an immediate pull for anyone who enjoys worlds that feel heavy with history and mystery. The opening hours are slow and deliberate. Rather than rushing you into the action, the game lets you take in its environments and get familiar with its methodical combat. This pacing can feel daunting at first, but once you understand the rhythm, the immersion takes hold. Story and Atmosphere You step into the role of Bai Wuchang, a wandering fighter afflicted by a strange feather-like disease. The narrative is told with restraint. Clues come from short conversations, visual details in the ...

Odysseus: In Defiance of the Gods - Book 2 Review

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Odysseus continues to defy the gods as a familiar face makes her presence known… PSY Comics return with another thrilling chapter in their epic saga of gods and mortals. This second issue in the adventures of Odysseus not only delivers more spectacular battles and terrifying monsters, but also serves as a bridge to the publisher’s other series, Circe. With Circe stepping into Odysseus’s path, the stakes rise dramatically. How will the goddess of change influence his crew? More importantly, how will she infiltrate the thoughts and resolve of Odysseus himself? Like PSY Comics’ other projects, Odysseus: In Defiance of the Gods - Book Two was brought to life through Kickstarter. At the time of writing, the campaign has been fully funded with support from 136 backers—easily surpassing its £1,000 target and raising an impressive £3,489. Credit to Neil “Bhuna” Roach and the team for their success. The story picks up directly where the first issue left off. Having escaped the Lotus Eaters and ...

Five Nights at Freddy’s 3 Review – Springtrap, Lore, and the Game’s Chilling Mechanics

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From the very first night, Five Nights at Freddy’s 3 makes it clear that it is not trying to repeat the same tricks as the earlier games. The frantic juggling act that defined how the original 2014 Five Nights at Freddy’s game changed horror and the chaotic energy of Five Nights at Freddy’s 2 is gone. In its place is a slower, more calculated form of fear. There is only one enemy who can kill you, but he is the most dangerous yet. This is Springtrap, a rotting green rabbit suit that contains the corpse of William Afton, the killer whose shadow has hung over the series from the very beginning. Instead of managing doors, masks, and a swarm of threats, FNaF 3 gameplay focuses on three key systems. Cameras let you track Springtrap’s position. Audio devices lure him away from your office by playing childlike sounds. Ventilation keeps you from blacking out when phantom animatronics fill your vision. Any one of these systems can fail without warning, forcing you into the control panel to pe...

Retrospective: How Five Nights at Freddy’s Quietly Redefined Horror Games

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It has been over a decade since Five Nights at Freddy’s first flickered onto our screens, quietly released on August 8, 2014, by a relatively unknown indie developer named Scott Cawthon. At the time, it seemed like just another quirky horror game in the ever-growing pile of let’s play bait on Steam. A game where you sit still in a security office and monitor malfunctioning animatronics through grainy security feeds? Sounds niche, right? Yet here we are, several games, books, and a big-screen adaptation later, and FNaF (as it’s now colloquially known) is no longer just a one-hit wonder. It is a full-blown pop culture phenomenon, having influenced the indie horror space more than perhaps any other series in recent memory. Looking back now, it is easy to forget just how strange and refreshing the original game was when it first released — and how much of its DNA can still be felt in the genre today. The Horror of Helplessness What made the original Five Nights at Freddy’s so different fro...

Karma: The Dark World Review – Gothic Fantasy Awaits [2025]

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Karma: The Dark World is not a game that tries to entertain with fast action or familiar horror tropes. Instead, it quietly unsettles you, pulling you into a slow descent through memory, guilt, and psychological decay. It is a disturbing, visually intense experience that trades jump scares for emotional tension and abstract storytelling. If you come into it expecting combat or traditional survival elements, you may be surprised by just how different it is from most horror titles. Story & Atmosphere - A Deep Dive Taking place in a dystopian version of East Germany in the year 1984, under the control of a shadowy corporate regime known as Leviathan The narrative places you into the shoes of Daniel McGovern, a special investigator with the strange ability to enter the minds of others. These so-called memory dives are where most of the game happens. You are not just reviewing crime scenes or solving clear mysteries. Instead, you are exploring fractured memories filled with hidden meani...

Comic Book Review - Hawkmoon: The Black Jewel

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There are stories that feel like they were made for comics, and  Hawkmoon: The Black Jewel (adapted from Michael Moorcock ’s original Runestaff novels), is one of those stories. Full of strange science, dark sorcery, and bleak, imaginative landscapes, Hawkmoon plunges readers into a post-apocalyptic Europe that has more in common with the myth’s of old than with the modern day. It’s violent, romantic, philosophical, and sometimes absurd, but above all it  always remains captivating. For those unfamiliar with the source material, Hawkmoon belongs to Moorcock’s sprawling “ Eternal Champion ” multiverse. Where Elric of Melniboné dealt with personal doom and metaphysical warfare, Hawkmoon is closer to a political rebel. The setting is a shattered Europe ruled by the tyrannical Granbretan Empire, whose rulers don grotesque animal masks and wield a terrifying mix of magic and science. Into this comes Dorian Hawkmoon, a brooding, reluctant hero from the occupied land of Köln, who is ...

Parasite Eve II: Survival Horror Meets Sci-Fi RPG on the PS1

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In the golden age of PlayStation horror when fixed camera angles and clunky controls were just part of the charm, Parasite Eve II stood out as something… stranger. It wasn’t just horror. It wasn’t just an RPG. It wasn’t even a clean sequel, it was a pivot - an evolution in more ways than one. Released in 1999 in Japan and 2000 elsewhere, Parasite Eve II followed up Square’s first attempt at fusing a horror-RPG hybrid. While the original blended cinematic storytelling with turn-based combat inspired by JRPGs, the sequel leaned heavily into real-time action and survival horror. Think Resident Evil, but with psychic powers, genetic horror, and a protagonist who could light enemies on fire with her mind. The World After Manhattan If you never played the first Parasite Eve, here’s the short version: mitochondria - energy-producing organelles in your cells are sentient, mutating, and really mad at humans. Aya Brea, a young New York cop with her own mysterious cellular gifts, ends up at the...