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“An epic set of Myths: Monsters, Madness, War, Betrayal, Redemption, Isolation and Forgiveness all with a deeply psychological steer” Madness & Monsters is a 132-page anthology graphic novel that’s been created by Laurence Alison. Alongside a very talented team of artists, colourists, and letterers, Alison takes us on an epic journey across six tales full of monsters, madness, forgiveness, war, and redemption. As of writing the graphic novel is currently seeking funding via the crowdfunding website Kickstarter. Currently, the campaign sits at 100 % funding with 16 days remaining - so there’s still plenty of time to secure your copy! While I’m now very selective over what I back on Kickstarter, let’s just say that Madness & Monsters impressed me enough to hit that pledge button to add a physical copy to my bookshelf. Much like my other anthology reviews, I won’t go into too much depth on each strip as I’m doing so will sour the experience. As such this review will almost a...
Rob reviews The Magic Order 2 #2... Mark Millar 's The Magic Order 2 launched itself with a bang last time out. Not only did we catch up with Cordelia and her magic-wielding family. We were also introduced to the Korne family - the "anti" version of the Order. There's a lot of information thrown at us on this issue. To begin with, Francis King is back on the scene after two years in rehab. On the surface, this powerful psychic seems to have it all. He's got all the charm and looks that someone who can manipulate minds would have. And he's also Cordelia Moonstone's ex. Aside from this revelation, Millar also touches upon Francis' internal struggle as he's still got his demons. We're then hit with a literal punch as we rejoin the Order as they tackle a particularly nasty monster in Chelmsford. What makes the Osedax gruesome is that it likes to eat the bones, blood, and guts of its prey. Not only that it strings up its victim's fl...
It has been over a decade since Five Nights at Freddy’s first flickered onto our screens, quietly released on August 8, 2014, by a relatively unknown indie developer named Scott Cawthon. At the time, it seemed like just another quirky horror game in the ever-growing pile of let’s play bait on Steam. A game where you sit still in a security office and monitor malfunctioning animatronics through grainy security feeds? Sounds niche, right? Yet here we are, several games, books, and a big-screen adaptation later, and FNaF (as it’s now colloquially known) is no longer just a one-hit wonder. It is a full-blown pop culture phenomenon, having influenced the indie horror space more than perhaps any other series in recent memory. Looking back now, it is easy to forget just how strange and refreshing the original game was when it first released — and how much of its DNA can still be felt in the genre today. The Horror of Helplessness What made the original Five Nights at Freddy’s so different fro...