Geek Culture Reviews brings you in-depth reviews of comics, video games, TV shows, and tabletop gaming. Explore fresh insights, story analysis, and geek culture.
Rob reviews Carnage #4... The last few issues of Carnage have been exactly that - "carnage". Ram V and Francesco Manna have taken the character and literally, let him loose on both Hydro-Man and The Spot with some pretty brutal results. With no visible end in sight, Carnage has now set its murderous gaze on to the Nine Realms - and the first port of call is the elvish realm of Svartalfheim. Carnage #4 picks off straight where the previous issue ended. With Carnage now seemingly possessing both Hydro-Man and The Spot's powers, he's opened the doorway between realms. Whilst Carnage heads off to Svartalfheim, Detective Shayde (and his slither of Carnage; Cletus) are trapped somewhere in-between time and space. As the two narratives head in their directions, Shayde has his eyes open to the much larger 'Spider-Verse'. Dubbed 'A Wild Hunt', Carnage's side of this story focuses on its quest to slay a god. Whereas previous issues focused o...
It has been over a decade since Five Nights at Freddy’s first flickered onto our screens, quietly released on August 8, 2014, by a relatively unknown indie developer named Scott Cawthon. At the time, it seemed like just another quirky horror game in the ever-growing pile of let’s play bait on Steam. A game where you sit still in a security office and monitor malfunctioning animatronics through grainy security feeds? Sounds niche, right? Yet here we are, several games, books, and a big-screen adaptation later, and FNaF (as it’s now colloquially known) is no longer just a one-hit wonder. It is a full-blown pop culture phenomenon, having influenced the indie horror space more than perhaps any other series in recent memory. Looking back now, it is easy to forget just how strange and refreshing the original game was when it first released — and how much of its DNA can still be felt in the genre today. The Horror of Helplessness What made the original Five Nights at Freddy’s so different fro...
There is something strangely comforting about routine. You wake up, clock in, and repeat the same process until it becomes second nature. But there is also something deeply unsettling about it when that routine begins to twist into something unfamiliar. When the work you thought you understood starts to turn against you. That is the quiet horror at the center of The Cabin Factory, a small but memorable game from International Cat Studios and published by Future Friends Games. Released near the end of 2024, it quickly drew attention for being both eerie and restrained. It does not rely on gore, noise, or chaos. Instead, it uses repetition and stillness to make you feel uneasy. You’re not fighting monsters or solving puzzles. You are simply doing your job. And somehow, that job becomes one of the most quietly terrifying experiences of the year. A strange day at work The idea behind The Cabin Factory is simple. You work inside a giant industrial facility that produces small wooden cabins....