Skip to main content

Video Game Review - Tin Hearts

Rob reviews Tin Hearts on PlayStation 5…


Tin Hearts Review - Main Cover

It’s been a busy few weeks for myself, and sadly as a result my coverage of video games has been a little behind schedule. For this I apologise, and going forward - for now - I’m probably going to have to be selective about what titles I review. Realising as a one-person-band I can’t do everything all at once. 

Anyway, with that out of the way, what better way to mark my return to consistent video game reviews with Tin Hearts. 

Coming from publisher Wired Productions and developers Rogue Sun Games (which features some of the team behind Fable), Tin Hearts is a charming and heartwarming game about toy soldiers. 

Set against the backdrop of Victorian England, Tin Hearts follows the narrative of inventor Albert J. Butterworth. Told via clues within the environment, notes left behind by the inventor, and a wealth of cut scenes, you’ll discover the life and times of Albert as you navigate your toy soldiers across various obstacles. It’s quite a tale to be told as you’ll see Albert explore his relationship with his wife and daughter, all through the eyes of a group of adorable toys. It’s also a narrative that pulls heavy on the heartstrings, and for the vast majority you’ll want Albert to do right for his family. 

At its heart and Tin Hearts is a narrative-driven puzzle-platformer. Set across numerous levels you’ll have to lead the troop of soldiers through a maze of obstacles, platforms, and tunnels, to then reach their end goal. Much like the highly successful Lemmings, Tin Hearts will have you moving blocks, and manipulating other parts of the play space to create a safe path for the soldiers. As you progress through you’ll start to unlock tools that can be used to then solve the more complex tasks. While completing a stage successfully doesn’t necessarily mean you’ll use every tool in your arsenal, most stages do feature a good variety. Tool design is also themed around toys, and it was great fun to deploy tiny canons to knock down walls, or utilise balloons to reach otherwise unreachable areas. It’s certainly full of charm, and everything works together to create the Toy Story/ Pinocchio atmosphere. 


Tin Hearts Review - screen 1

The main thing that sets Tin Hearts aside from its competitors is the ability to manipulate time. Straight from the get-go you’ll have access to the abilities to pause, rewind, and fast-forward time. These are a real godsend as they allow you to simply  rewind any mistakes rather than restarting the stage. Pause does exactly what it’s name implies and pauses the action. Again this is a bread and butter ability that every puzzle game should incorporate. It allows you to analyse the level, to then plan on how best to proceed. While it’s certainly not infallible, it does take some of the pressure off. Rounding off the ability tree is yet another self explanatory ability - fast forward. Much like skipping through the trailers of a rental VHS, fast forward allows you to simple speed up time. This is useful if your route has worked, and you want to quickly get to the next stage. 

As touched upon earlier, Tin Hearts is a game full of charm. From its opening moments, right to its finale, it’s a game that’ll captivate you to experience it all. Level design is of a very high calibre, and the use of lighting is simply stunning. Character animation is also captured well, and even though their simple soldiers, each one moves with mechanical precision that’s full of emotion and whit. 

With quite a range of emotions at play through its narrative, the musical score needs to go big to sell these emotions to the player. Thankfully this is something that Rogue Sun Games has perfected as the score is nothing short than phenomenal. The tones really capture the thoughts and feelings of the characters involved, and even when the narrative hits it’s poignant moments, the score reflects this with note perfect harmony. 

Tin Hearts Review - Screen 2


Overall, as a game that gets you to master time as a mechanic - it’s also something you’ll quickly loose track of when playing this game. Wether you’re a fan of puzzle games or not, Tin Hearts aims to catapult you into its world, and it achieves this with relative ease. From its original narrative, to its stunning world design, Tin Hearts is a game that’ll stay long with you after you put the controller down.

Rating: 8/10

A code was kindly provided for this review 

Tin Hearts is available now and can be purchased via the PlayStation 5 store. 

Liked this review and want to support the blog further? Please head on over to: Ko-Fi.com/GeekCultureRev. Thank you for your time!

Rob Lake - For more comic book and video game chat why not follow us on Twitter/Facebook @GeekCultureRev, and TikTok/YouTube @Geekculturereviews.


Comments

Popular posts from this blog

Crafting the Apocalypse with Kek-W

Rob takes a trip to Deadworld with 2000 AD writer Kek-W… ‘ The Fall of Deadworld: Redemption ’ made its return to the 2000 AD Prog this week. While the battle for Sector 13 and the wider city rumbles on, I spoke to curator of chaos, Kek-W about Deadworld past, and more importantly, its future. Looking back, what first attracted you to writing what’s essentially the Dark Judges origin  story? KW - Well, the first four DREAMS OF DEADWORLD stories that Dave and I did were well received,  so rather than just doing more of the same - stories that showcased the individual Dark Judges - I pitched the idea of telling the back-story of how the four of them destroyed an entire world. How did that happen, how might it work? I figured it was a landscape ripe with dramatic story-telling potential. 'Ripe' being the operative word! (laughs) I also thought it might be interesting to focus in on a ordinary family, to see and experience the collapse of civilization  from their point of view and

Rogue Trooper - Blighty Valley TPB Announced

Garth Ennis takes a journey back to NU-Earth… Today, August 29th marks a pivotal moment in 2000 AD history. Back in 1981, Gerry Findley-Day and Dave Gibbons introduced GI Rogue Trooper. As a Genetic Infantry, Rogue is bred to survive the harsh war-torn environment of NU-Earth. Soon betrayed by his superiors, Rogue is forced to seek his revenge while traversing the dangerous battlefield that NU-Earth has become. With the bio-chip personalities of his former comrades as his only allies, Rogue spent the next few years tracking down the Traitor General.  Fast-forward to today, and 2000 AD have announced that ‘Blighty Valley’  , Garth Ennis and Patrick Goddard’s recent foray into NU-Earth is being released in a trade paperback collection. ‘ Blighty Valley is Rogue’s first regular appearance in 2000 AD in a number of years – a thirteen-part story set at 'Night’s Horizon', the annual event where Nu Earth’s orbit carries it closest to a nearby black hole. The Norts call it Zvartchvinte

Comic Book Review - The Best of 2000 AD Vol. 3

Rob reviews The Best of 2000 AD Vol.3… The ‘Ultimate Mix-Tape’ of 2000 AD’s greatest hits is back for its third volume. Packed with an array of specially curated strips,  The Best of 2000 AD series does its very best in introducing you to the world of Tharg, and his Thrillverse. Much like its predecessors, this volume offers up an enticing mixture of strips and feature that draw across all corners of the wider 2000 AD mythos. While we do get a couple of standard trips to Mega-City 1 with Judge Dredd, series Editor Owen Johnson shows us the anthologies more “Tales of the Unexplained” side as things get a little bizarre.  Personally, this third volume has been my favourite out of the series so far. Not only does it feature a Judge Dredd written by Michael Carroll, we also have the debut of Ian Edginton  and D’Israeli. While you’d think that Johnson would of opted to include the duo’s phenomenal Scarlet Traces, he’s instead swapped the Earth/Mars war for the Atlantic Ocean, as we get a mu