Skip to main content

Video Game Review - Dyna Bomb

Rob reviews Dyna Bomb on Nintendo Switch...




Dyna Bomb is a strange hybrid between Bomberman and Super Mario. You'll utilise a jetpack to fly around the bite-sized levels whilst chucking bombs at everything that gets in your way. While Dyna Bomb offers some simplistic, arcade-style gameplay, it lacks any substance...

To begin with, Dyna Bomb is a straight-up port of a 6-year old Android game. To this extent, its mobile gaming heritage is pretty clear to see. Menus are unnecessarily difficult to navigate, and the game lacks any storyline - and even a multiplayer option.

The idea surrounding the core gameplay is pretty simple. You navigate around levels to look for a key that will open up the exit gate. Stages are also filled with multiple switches that will need to be pressed as well as enemies to defeat and plenty of shiny gems to collect. What makes the game challenging is that it operates a one-hit-kill mechanic, which sees you having to restart the level if you happen to die. To make things slightly easier, you're also able to use your collected wealth to buy temporary power-ups. These power-ups offer some variation, but their price is a bit over the top. For example the ability to respawn costs more to buy than there are gems on any level. While it's a pain, it's often best just to start over. 


Level traversal is fairly unique and is performed by either running or using your character's jetpack. Much is akin to Flappy Bird you'll control the jetpack by repeatedly tapping the button. The jetpack is pretty powerful and even the shortest of thrust will send your character shooting upwards. This system doesn't allow for any form of finesse, and throwing bombs whilst airborne is a terrible juggle of button presses. What would have made sense was to use both trigger buttons for thrust and attacks? But alas this isn't the case. 

When it comes to visuals, Dyna Bomb looks like an early 90's video game. It's full of simple design work that's not a far cry from those seen in Pac-Land. Everything is caked in bright vibrant colours and the game looks pretty good during handheld gameplay. The issue with presentation comes during docked mode as everything is far too stretched and colours seem to bleed into each other. 


One positive about the game is that there's an abundance of levels to fight your way through with 64 in total. However, this also highlights the game's shortfalls. Enemies often repeat themselves and level design can come become monotonous. The only thing that changes is the game's backgrounds - which only symbolises what world you're currently in. But considering that the game doesn't have any story, then this change isn't meaningful. 

All in all, Dyna Bomb is a terrible game but it doesn't lack for trying. When the game allows you to express yourself, flying around whilst raining death from above is quite fun. Yet this semblance of fun soon falls to Earth with a thud! If the development team has spent a little more time and attention then Dyna Bomb could have been a great little title. Yet in its current state, it doesn't feel any more than a bargain bin dropout that's not shaken its mobile roots.


Rating: 2/10 

A code was kindly provided for this review. 

Dyna Bomb is out now and can be purchased via the Nintendo Switch eShop by clicking here

Enjoyed this review? Want to support my blog further? There’s no pressure of course, but every little helps to keep the blog running. If you want to support the blog, you can do so by heading over to Ko-Fi.com/GeekCultureRev. Any donations are greatly appreciated, but so is the fact that you took the time to read my work! Thank you!

Rob Lake - For more comic book and video game chat why not follow Geek Culture Reviews on Twitter and Facebook @GeekCultureRev


Comments

Popular posts from this blog

Crafting the Apocalypse with Kek-W

Rob takes a trip to Deadworld with 2000 AD writer Kek-W… ‘ The Fall of Deadworld: Redemption ’ made its return to the 2000 AD Prog this week. While the battle for Sector 13 and the wider city rumbles on, I spoke to curator of chaos, Kek-W about Deadworld past, and more importantly, its future. Looking back, what first attracted you to writing what’s essentially the Dark Judges origin  story? KW - Well, the first four DREAMS OF DEADWORLD stories that Dave and I did were well received,  so rather than just doing more of the same - stories that showcased the individual Dark Judges - I pitched the idea of telling the back-story of how the four of them destroyed an entire world. How did that happen, how might it work? I figured it was a landscape ripe with dramatic story-telling potential. 'Ripe' being the operative word! (laughs) I also thought it might be interesting to focus in on a ordinary family, to see and experience the collapse of civilization  from their point of view and

Rogue Trooper - Blighty Valley TPB Announced

Garth Ennis takes a journey back to NU-Earth… Today, August 29th marks a pivotal moment in 2000 AD history. Back in 1981, Gerry Findley-Day and Dave Gibbons introduced GI Rogue Trooper. As a Genetic Infantry, Rogue is bred to survive the harsh war-torn environment of NU-Earth. Soon betrayed by his superiors, Rogue is forced to seek his revenge while traversing the dangerous battlefield that NU-Earth has become. With the bio-chip personalities of his former comrades as his only allies, Rogue spent the next few years tracking down the Traitor General.  Fast-forward to today, and 2000 AD have announced that ‘Blighty Valley’  , Garth Ennis and Patrick Goddard’s recent foray into NU-Earth is being released in a trade paperback collection. ‘ Blighty Valley is Rogue’s first regular appearance in 2000 AD in a number of years – a thirteen-part story set at 'Night’s Horizon', the annual event where Nu Earth’s orbit carries it closest to a nearby black hole. The Norts call it Zvartchvinte

Comic Book Review - The Best of 2000 AD Vol. 3

Rob reviews The Best of 2000 AD Vol.3… The ‘Ultimate Mix-Tape’ of 2000 AD’s greatest hits is back for its third volume. Packed with an array of specially curated strips,  The Best of 2000 AD series does its very best in introducing you to the world of Tharg, and his Thrillverse. Much like its predecessors, this volume offers up an enticing mixture of strips and feature that draw across all corners of the wider 2000 AD mythos. While we do get a couple of standard trips to Mega-City 1 with Judge Dredd, series Editor Owen Johnson shows us the anthologies more “Tales of the Unexplained” side as things get a little bizarre.  Personally, this third volume has been my favourite out of the series so far. Not only does it feature a Judge Dredd written by Michael Carroll, we also have the debut of Ian Edginton  and D’Israeli. While you’d think that Johnson would of opted to include the duo’s phenomenal Scarlet Traces, he’s instead swapped the Earth/Mars war for the Atlantic Ocean, as we get a mu