Skip to main content

Video Game Review - Gynoug

Rob reviews Gynoug on Nintendo Switch...




The Nintendo Switch is becoming a hotbed for the ports of old arcade titles and retro classics. Leading this charge is indie developer Ratalaika Games, who are no strangers to porting often niche titles to the Nintendo console. 

This time around we're diving into SEGA Mega Drive territory with the 1991 scrolling shmup - Gynoug (aka Wings of Wor). The plot of Gynoug is your typical good vs. evil which was/is very typical of early 90's titles. The demons of Iccus, led by a being known as the 'Destroyer' are invading the Heavens. As the angel Wor, you are tasked with driving back the Invaders by finding and defeating the Destroyer. And that's it. 

Much like other 16-bit titles the game doesn't give much - if any - exposition through its gameplay. Often you would have needed to read the titles instruction booklet, or relied on a title scrawl to get some sense of the plot. With this version of Gynoug, it remains the same. There's nothing here to describe what it is you fighting for and as such, you'll only have the eShop description to guide you (or Wikipedia). Thankfully Gynoug relies on its gameplay to hook you, and it's something that's done very well!


Gameplay remains consistent with other shmups from the period. You'll be travelling from left to right as an army of enemies tries to stop you. There's plenty of variety to these enemies which take on a somewhat hellish steampunk persona. You'll often be battling screaming faces, giant brains, and all manner of other hellish monstrosities. There's even a boss who resembles a nightmare version of Thomas the Tank Engine, complete with the face. Wor isn't a novice when it comes to fighting these creatures and he has nine different skills and eight spells to utilise.
These come in the form of various offensive and defensive moves which certainly allows for a lot of custom builds. 

What makes Gynoug different from other shooters is that it's incredibly well balanced. There are no "cheap" moments such as tricky mazes, or enemies that fill the screen with bullets. Everything boils down to needing quick reflexes and a decent amount of skill. Thankfully if you have neither of these Ratalaika Games have included a few cheats to make things easier. However, the real charm is playing Gynoug how it was meant to be and as such, you'll find a punishing-yet-rewarding shmup experience. 


Much like that seen within Ratalaika Games previous endeavours, we're given a straight-up port of the original title with a few custom visuals thrown in. If you're in the mood for some old fashioned CRT shaders there is plenty to choose from. Like wise, the staple rewind feature is also here for good measure.

Gynoug is an excellent addition to Switch's growing library of retro titles. It's an affordable port of a classic Mega Drive game that does exactly what it sets out to do. It's a simple shmup that showcases the crazy world of early 90's video games, and it's one that's certainly stood the test of time. While gameplay has remained untouched there are some added extras to make things slightly easier. Yet playing Gynoug how it was intended is still the way forward. 

Ratalaika Games are doing great work in bringing these often overlooked or niche titles to the Switch and I'm hoping we get to see UN Squadron sooner rather than later...


Rating 7.5/10

Gynoug is available now and can be purchased via the Nintendo Switch eShop by clicking here

A code was kindly provided for this review.

Rob Lake - For more comic book and video game chat why not follow Geek Culture Reviews on Twitter and Facebook @GeekCultureRev


Comments

Popular posts from this blog

Crafting the Apocalypse with Kek-W

Rob takes a trip to Deadworld with 2000 AD writer Kek-W… ‘ The Fall of Deadworld: Redemption ’ made its return to the 2000 AD Prog this week. While the battle for Sector 13 and the wider city rumbles on, I spoke to curator of chaos, Kek-W about Deadworld past, and more importantly, its future. Looking back, what first attracted you to writing what’s essentially the Dark Judges origin  story? KW - Well, the first four DREAMS OF DEADWORLD stories that Dave and I did were well received,  so rather than just doing more of the same - stories that showcased the individual Dark Judges - I pitched the idea of telling the back-story of how the four of them destroyed an entire world. How did that happen, how might it work? I figured it was a landscape ripe with dramatic story-telling potential. 'Ripe' being the operative word! (laughs) I also thought it might be interesting to focus in on a ordinary family, to see and experience the collapse of civilization  from their point of view and

Rogue Trooper - Blighty Valley TPB Announced

Garth Ennis takes a journey back to NU-Earth… Today, August 29th marks a pivotal moment in 2000 AD history. Back in 1981, Gerry Findley-Day and Dave Gibbons introduced GI Rogue Trooper. As a Genetic Infantry, Rogue is bred to survive the harsh war-torn environment of NU-Earth. Soon betrayed by his superiors, Rogue is forced to seek his revenge while traversing the dangerous battlefield that NU-Earth has become. With the bio-chip personalities of his former comrades as his only allies, Rogue spent the next few years tracking down the Traitor General.  Fast-forward to today, and 2000 AD have announced that ‘Blighty Valley’  , Garth Ennis and Patrick Goddard’s recent foray into NU-Earth is being released in a trade paperback collection. ‘ Blighty Valley is Rogue’s first regular appearance in 2000 AD in a number of years – a thirteen-part story set at 'Night’s Horizon', the annual event where Nu Earth’s orbit carries it closest to a nearby black hole. The Norts call it Zvartchvinte

Comic Book Review - The Best of 2000 AD Vol. 3

Rob reviews The Best of 2000 AD Vol.3… The ‘Ultimate Mix-Tape’ of 2000 AD’s greatest hits is back for its third volume. Packed with an array of specially curated strips,  The Best of 2000 AD series does its very best in introducing you to the world of Tharg, and his Thrillverse. Much like its predecessors, this volume offers up an enticing mixture of strips and feature that draw across all corners of the wider 2000 AD mythos. While we do get a couple of standard trips to Mega-City 1 with Judge Dredd, series Editor Owen Johnson shows us the anthologies more “Tales of the Unexplained” side as things get a little bizarre.  Personally, this third volume has been my favourite out of the series so far. Not only does it feature a Judge Dredd written by Michael Carroll, we also have the debut of Ian Edginton  and D’Israeli. While you’d think that Johnson would of opted to include the duo’s phenomenal Scarlet Traces, he’s instead swapped the Earth/Mars war for the Atlantic Ocean, as we get a mu