Board Game Review - The Crystal Maze

Will you start the fans please?!... Back in the early 90's Channel 4 nailed the teatime television slot with the gameshow, The Crystal Maze. Developed by French game show developer Jacques Antoine, The Crystal Maze tasked a team of contestants to perform a range of challenges in an attempt to build enough time to then crack the final challenge - the Crystal Dome. Set within a fictional Maze - that was actually a purpose built set within a disused aircraft hanger - the contestants would travel across various locations based upon humanities past and future. Guided by the enigmatic Richard O'brien (later to be replaced by Edward Tudor-Pole, and more recently Richard Ayoade) the contestants would take part in a series of challenges with the hope of collecting a Swarovski crystal (dubbed 'Time Crystal') that granted them 5-seconds within the final challenge. To make things more challenging these tasks were very easy to fail. Either by running out of time, or by ...