Warhammer: Warhammer Age Of Sigmar: Stormbringer Issue #1 Review
The Age of Sigmar has arrived as Rob delves into the magazines offerings…
Starting a couple of weeks back, weekly magazine powerhouse Hatchette Partworks started a new Warhammer magazine collection. This time focusing on the Mortal Realms within the Age Of Sigmar, each week (or monthly for subscribers) sees the magazine focus on the Age of Sigmar Third Edition with readers being able to build two armies - the Stormcast Eternal and the Orruk Kruleboyz.
As primarily a fan of the Warhammer 40K universe I’m prepared to shelve my bolters, and bid Mccragge farewell for the more simple age of swords, shields, and plain old magic. So come with me as we jump straight into the first issue!
Kicking this new series off is the typical heavily discounted issue. Coming with a plethora of extras such as a fairly decent play mat, six D6 dice, a full army list, and a lot of subscription leaflets. The main draw however comes down to the included Knight-Arcanum and Killaboss (with Stab-Grot) miniatures. Both minis are the simple quick-build models which means that they don’t require glue to build. While this is a great idea, the mold isn’t particularly great, and as you’ll see in my review for issue 3 - I’ve had to use glue in a few places.
The magazine itself is your typical style of magazine. Serving as an introduction to the setting there’s a wealth of information on the Age of Sigmar and introductions on the main factions at war across the Mortal Realms. For those who want to have that TTRPG experience included are character sheets for our Knight-Arcanum and Killaboss which give examples of names and backgrounds that they could have. For those in the know, these sheets do differ from the traditional character rules found in the Sigmar version of a Codex - yet another 40K trait I refuse to shake. Away from this and there’s a very brief introduction to paining your minis. With emphasis on a paining guild coming soon, there’s not really any point in this page. But for those who want to jump the gun and paint their figures then it at least shows some very basic tips with using base colours and applying shade.
The rest of this issue deals with the actual table-top game itself. Playing out as both a tutorial, and the openings of a soon to be mass-conflict the scenario is actually quite good. There already seems to be an overarching narrative coming into play, that’s only going to grow in scale as you build your forces of Order and Chaos each week. But for now, we focus on the Killaboss and the Knight-Arcanum as we’re introduced to very basic movement and how dice rolls effect hits and wounds. It’s also worth noting that the included wound markers are actually missing from this opening issue, with Hatchette promising that they will be included with issue 7.
Overall, as opening issues go, this one’s quite good. As someone who’s never had interest in both the fantasy Warhammer of old, or even Age of Sigmar, the magazine has piqued my interest away from the Astartes and Deamons of the 41 millennium. Coming in at a ridiculously low price, it’s worth it alone for the two included miniatures. But for those who take the plunge -like myself- then so far it seems a very worthy investment!
Rob Lake - For more comic book and video game chat why not follow Geek Culture Reviews on Twitter, Hive, Facebook, & TikTok @GeekCultureRev