Five Nights at Freddy’s 3 Review – Springtrap, Lore, and the Game’s Chilling Mechanics

From the very first night, Five Nights at Freddy’s 3 makes it clear that it is not trying to repeat the same tricks as the earlier games. The frantic juggling act that defined how the original 2014 Five Nights at Freddy’s game changed horror and the chaotic energy of Five Nights at Freddy’s 2 is gone. In its place is a slower, more calculated form of fear. There is only one enemy who can kill you, but he is the most dangerous yet. This is Springtrap, a rotting green rabbit suit that contains the corpse of William Afton, the killer whose shadow has hung over the series from the very beginning. Instead of managing doors, masks, and a swarm of threats, FNaF 3 gameplay focuses on three key systems. Cameras let you track Springtrap’s position. Audio devices lure him away from your office by playing childlike sounds. Ventilation keeps you from blacking out when phantom animatronics fill your vision. Any one of these systems can fail without warning, forcing you into the control panel to pe...