Video Game Review - Blades of Fire

Another Soulslike enters the area… For fans of Dark Souls and Elden Ring, the moment you boot up Blades of Fire, you’ll already know what kind of journey you’re in for. Fires crackle in the distance, steel grinds on steel, and your character, Aran de Lira, stands at the edge of a crumbling cliff with a sword on his back and a forge hammer in his hand. This isn’t just another run of the mill Soulslike, it’s MercurySteam’s attempt to merge the genres classic combat with a deep weapon crafting. For better or worse, Blades of Fire swings hard at its lofty ambitions, yet it occasionally misses the mark on what makes a Soulslike good. At its core, the game is a story of redemption and resistance. You play as Aran, a blacksmith come warrior who’s trying to reverse a magical curse that has turned people into stone. Queen Nerea, the game’s antagonist, has effectively petrified the world, and it’s up to Aran and his companion Adso to stop the spread by fighting through legions of cursed creature...