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Warhammer 40K Kill Team: Pathfinders Review

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The Pathfinder Kill Team for Warhammer 40,000: Kill Team is a fascinating, dynamic, and tactically rich team that embodies the high-tech, fast-paced warfare of the T’au Empire. As one of the most versatile teams, Pathfinders bring a unique combination of mobility, ranged firepower, and powerful strategic abilities to the arena. But are they the right team for you? Let’s dive into the details. Lore and Background The T’au Empire is a technologically advanced and expansionist faction that seeks to bring unity to the galaxy under the banner of the Greater Good. Unlike many factions in Warhammer 40K, the T’au prioritize diplomacy and cooperation—at least until their goals are met with resistance, at which point they bring overwhelming firepower to the battlefield. Pathfinders are elite reconnaissance troops within the Fire Caste, the warrior class of the T’au. Their primary role is to scout enemy positions, mark targets for heavier fire support, and engage in hit-and-run skirmishes. Rather...

Re:Play Episode #5 - Death Stranding

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Over the last couple of months I’ve been playing through Death Stranding as it’s finally made its long awaited release on the Xbox Series X. I’ve been a fan of Hideo Kojima’s work for quite a while and it all started back in middle school when I got my hands on Metal Gear Solid. While I could have experienced Death Stranding on the PlayStation 5, those who know me will already know that my Xbox is my go to console. So while the epic journey of Sam Bridges has been seen by numerous people in the years since its initial release, much like Sam - I was treading new ground within a very unique world. When Death Stranding was released in November 2019, it was heralded as one of the most ambitious and divisive games in recent memory. Directed by Hideo Kojima, the legendary creator of the Metal Gear series, it was the first project from his independent studio, Kojima Productions, following his high-profile split from Konami. Promising to redefine the boundaries of what games could achieve, Dea...

Review: Madness & Monsters

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“An epic set of Myths: Monsters, Madness, War, Betrayal, Redemption, Isolation and Forgiveness all with a deeply psychological steer” Madness & Monsters is a 132-page anthology graphic novel that’s been created by Laurence Alison. Alongside a very talented team of artists, colourists, and letterers, Alison takes us on an epic journey across six tales full of monsters, madness, forgiveness, war, and redemption. As of writing the graphic novel is currently seeking funding via the crowdfunding website Kickstarter. Currently, the campaign sits at 100 % funding with 16 days remaining - so there’s still plenty of time to secure your copy! While I’m now very selective over what I back on Kickstarter, let’s just say that Madness & Monsters impressed me enough to hit that pledge button to add a physical copy to my bookshelf.  Much like my other anthology reviews, I won’t go into too much depth on each strip as I’m doing so will sour the experience. As such this review will almost a...